//
//
//
//
//
// BaseQueueMsg.C
//

#include "BaseQueueMsg.h"

BaseQueueMsg::BaseQueueMsg(U32 msgID, U32 msgPriority) : 
	_msgID(msgID), _msgPriority(msgPriority){};

BaseQueueMsg::~BaseQueueMsg(){};

U32 BaseQueueMsg::Priority()
{
	return _msgPriority;
}

U32 BaseQueueMsg::Priority(U32 newPri)
{
	_msgPriority = newPri;
	return _msgPriority;
}

U32 BaseQueueMsg::MsgID()
{
	return _msgID;
}

U32 BaseQueueMsg::MsgID(U32 newID)
{
	_msgID = newID;
	return _msgID;
}
